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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
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Comments
Drawing of live2d are using DrawMeshNow (Unity API) .
live2d document - For the setting of the drawing mode
Preload might be difficult but there is one way .
There is a way to use the DontDestroyOnLoad .
http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
For example, I used as follows .
It will call the Main scene from Sample scene .
It with the following script to GameObject, I was scene switched UGUI button press processing .
using UnityEngine; using System.Collections; public class test : MonoBehaviour { public GameObject obj; // set Live2DModel GameObject void Start () { DontDestroyOnLoad(obj); } public void SceneChange() { Application.LoadLevel("Main"); } }I was able to display Live2DModel in the Main Scene.
I was able to GameObject, could not Prefab.
Now I know the direction to improve the code.
Naotaro, thank you for this helpful answer.