Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

Preloading model assets?

edited February 2016 in Help
Hi...

Is there any preload technique that I can use in Unity to preload Live2D character assets (textures, motions, etc)?

I have two Scenes: Menu Scene, and Game Scene; then 1 Live2D character Prefab.

I thought I can use this [http://bit.ly/1LhAHkl]:

Eric5h5 said, "Put the desired textures on some objects that are visible to the camera for one frame (the first frame in the game), then destroy the objects. Cover the screen with a blank texture while doing this so it doesn't look ugly—the camera still sees the objects so they still get rendered."

So I tried to load a Live2D character prefab in Menu Scene, then deleted it after one frame. But when I tried to use the same character prefab in Game Scene , it seems it's not preloaded so I didn't get the desired result...
Tagged:

Comments

Sign In or Register to comment.