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[About macOS Sequoia] (Updated October 22, 2024)
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Preloading model assets?

edited December 2023 in Help
Hi...

Is there any preload technique that I can use in Unity to preload Live2D character assets (textures, motions, etc)?

I have two Scenes: Menu Scene, and Game Scene; then 1 Live2D character Prefab.

I thought I can use this [http://bit.ly/1LhAHkl]:

Eric5h5 said, "Put the desired textures on some objects that are visible to the camera for one frame (the first frame in the game), then destroy the objects. Cover the screen with a blank texture while doing this so it doesn't look ugly—the camera still sees the objects so they still get rendered."

So I tried to load a Live2D character prefab in Menu Scene, then deleted it after one frame. But when I tried to use the same character prefab in Game Scene , it seems it's not preloaded so I didn't get the desired result...
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