The Cubism model should render normally in both the Scene View and the Game View.
The model is invisible in both the Scene View and the Game View. We can see that the Mesh Renderer's material has changed to "TransParentPicking".
I traced the issue into CubismRenderer.SetupPickingMaterial().
During initialization, the following line is executed:
_meshRenderer.sharedMaterial = CubismBuiltinMaterials.TransparentPicking;
After that, ApplyMainTexture() is called, but it only updates the MaterialPropertyBlock.
While investigating the SDK source, I found that:
_drawMaterial is assigned inside SetupPickingMaterial().CubismRenderer.Material in the SDK source.MeshRenderer.sharedMaterial is restored to the original rendering material.
As a temporary experiment, I commented out the following line:
_meshRenderer.sharedMaterial = CubismBuiltinMaterials.TransparentPicking;
After doing so, the model renders correctly.
Is this the expected behavior?
If so, could you explain where the original rendering material is expected to be restored?
If not, could this be a compatibility issue with Unity 6000 and URP?
Thanks for your reading, and I apologize for any errors that may have occurred during the tracking process.