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email form.Animation playback speed not being respected
Hello. I work with Live2D SDK for Unity. It came to my attention that the animation playback speed isn't being respected for the following code when fading between animation clips:
motionController.PlayAnimation(clip, layer, prio, looping, SPEED);When fading ends, animation speed works as intended, but at the end, parameters also snap between values, resulting in jerky movements.
The issue only occurs when switching between different animations with fading. When there's no fading, animation speed always works as intended.
Video exampleThank you for your time.
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