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[Regarding macOS Tahoe](Updated October 16, 2025)

macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Animation playback speed not being respected

Hello. I work with Live2D SDK for Unity. It came to my attention that the animation playback speed isn't being respected for the following code when fading between animation clips:
motionController.PlayAnimation(clip, layer, prio, looping, SPEED);

When fading ends, animation speed works as intended, but at the end, parameters also snap between values, resulting in jerky movements.
The issue only occurs when switching between different animations with fading. When there's no fading, animation speed always works as intended.

Video example

Thank you for your time.
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