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Comments
When analyzed by Unity Frame Debugger,
you can understand that it has been DrawMesh for each drawing object .
Draw Call depends on the number of drawing objects .
I think there are two ways to reduce the Draw Call.
1. Summarize or reduce the number of drawing objects (Edited on Modeler)
2. Use the Unity sdk sample project of TexturePacker (Unity SDK2.1 beta later)
Reference page : http://qiita.com/naotaro0123/items/f658eb3fbfcf842c47e7
We'll try those.