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How to reduce draw calls?
I want to reduce draw call in Unity. What exactly affect draw call count in Unity? Canvas size in modeler? The amount of texture files? or the size of texture files?
My textures are currently 2048x2048 in size inside modeler, but after i convert it to .moc files, i can reduce it to 1024x1024, will this help in reducing the draw call count? or it doesn't matter?
When analyzed by Unity Frame Debugger,
you can understand that it has been DrawMesh for each drawing object .
Draw Call depends on the number of drawing objects .
I think there are two ways to reduce the Draw Call.
1. Summarize or reduce the number of drawing objects (Edited on Modeler)
2. Use the Unity sdk sample project of TexturePacker (Unity SDK2.1 beta later)
Reference page : http://qiita.com/naotaro0123/items/f658eb3fbfcf842c47e7
We'll try those.