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<b class="Bold"><big>Live2D Cubism</big></b>
<a href="https://www.live2d.com/en/"><alt="Cubism Products and Downloads">Cubism Products and Downloads</a>
<b class="Bold"><big>Cubism product manuals and tutorials</big></b>
<a href="https://docs.live2d.com/cubism-editor-manual/top/?locale=en_us"><alt="Cubism Editor Manual">Cubism Editor Manual</a>    <a href="https://docs.live2d.com/cubism-editor-tutorials/top/?locale=en_us"><alt="Cubism Editor Tutorial">Cubism Editor Tutorial</a>    <a href="https://docs.live2d.com/cubism-sdk-manual/top/?locale=en_us"><alt="Cubism SDK Manual">Cubism SDK Manual</a>    <a href="https://docs.live2d.com/cubism-sdk-tutorials/top/?locale=en_us"><alt="Cubism SDK Tutorial">Cubism SDK Tutorial</a>

[Regarding macOS Tahoe](Updated October 16, 2025)

macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/

For inquiries regarding issues with license purchases or license activation errors, please contact us through the <a href="https://www.live2d.jp/eng/contact/?redirect=1">email form.</a>

Simplified abstraction layers for Web SDK

It would be nice if Live2D offers a more high level approach for working with the web SDK.

As a non-programmer I find working with third party library like pixi-live2d-display is way easier because they made it abstract a lot of things to load your model, playing animations, etc without delving too much into the rendering side. I see lots of Live2D projects on the web relied on such library, so I think official support is more warranted to help more adoption.

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