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Normal And Reverse Masks On One Artmesh

It would make things 100x easier of you could have both a normal clipping masks on one art mesh. That way it can only appear if over something but will also not appear over, could even have a priority mask like which is more important (to appear over this or to not appear over this) ect...
Or at min a way to have clipping mask on a deformer rather than just art mesh.
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