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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
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https://help.live2d.com/en/other/other_09/
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Comments
Thanks for using our products.
If you want to disable a feature of CubismHarmonicMotionController, uncheck the component of the feature in question from Inspector.
However, simply unchecking the checkbox will result in a sudden change in value.
How about multiplying the value applied by Harmonic Motion by Weight and smoothly switching the influence of CubismHarmonicMotionController by manipulating the value of Weight between 0.0f and 1.0f?
Below is a snippet with Weight added to CubismHarmonicMotionController:
public float Weight = 1.0f; public void OnLateUpdate() { ... for (var i = 0; i < Sources.Length; ++i) { ... Destinations[i].BlendToValue(BlendMode, Sources[i].Evaluate() * Weight); } }Best regards.I can simply modify the Channel Timescales of the Cubism Harmonic Motion Controller like this:
//assign value in inspector
public CubismHarmonicMotionController cubismHarmonicMotionController;
//index 0 contains Angle X and Angle Z
cubismHarmonicMotionController.ChannelTimescales[0] = 0f;
My Harmonic Motion Controller has three parameters(Angle X, Angle Z, Breath) and if I separate the breath parameter in a different channel it wouldn't be affected.
Thank you again and I hope this helps others in the future.