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[About Cubism Editor / SDK 5.4 Alpha](Updated: July 14, 2026)
You can download the alpha installer from the dedicated forum below.
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Cubism Editor / SDK 5.4 Alpha Forum
https://creatorsforum.live2d.com/c/cubismeditorsdk54alpha/
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
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Modifying Physics output scale in unity
So in the cubism editor, if you go into the physics settings, then output settings, there's a value called scale that affects how strong the movement is. That's what I want to modify in unity.
In the game i'm making, when the speed goes too fast, the physics doesn't look right but if I decrease the value of scale, it doesn't move much on slower speeds. So I thought adjusting the scale value within unity using a script would be nice but I can't find any resources if it's actually possible or not.
0 ·
Comments
Thank you for always using our products.
How about switching the physics settings using one of the following methods?
- Prepare each .physics3.json file and pass the necessary one to CubismPhysicsController.Initialize().
- Make CubismPhysicsController.Rig access modifiers public and manipulate the Rig values directly.
Best regards.