Modifying Physics output scale in unity
So in the cubism editor, if you go into the physics settings, then output settings, there's a value called scale that affects how strong the movement is. That's what I want to modify in unity.
In the game i'm making, when the speed goes too fast, the physics doesn't look right but if I decrease the value of scale, it doesn't move much on slower speeds. So I thought adjusting the scale value within unity using a script would be nice but I can't find any resources if it's actually possible or not.
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Comments
Thank you for always using our products.
How about switching the physics settings using one of the following methods?
- Prepare each .physics3.json file and pass the necessary one to CubismPhysicsController.Initialize().
- Make CubismPhysicsController.Rig access modifiers public and manipulate the Rig values directly.
Best regards.