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Mesh Edit Deform Brush Tool

A tool similar to that of the Deform Brush tool or the Brush Selection tool that can be used during Mesh edit to help with repetitive shapes that are vaguely similar and could work with the same Polygon / Vertices arrangement

Example A .
The blue circle on Shape A is an estimation on where you would use such a tool (similar on how Deform Brush works) which is then applied to get Shape B. reducing time on what would be a repetitive task

Example B .
With Angular mesh adjusting each point manually becomes even more time consuming, a transform skew would be ideal but a Deform Brush would get to the same result with more flexibility in use as shown in Example A

Comments

  • Hi @Kacha

    Thanks for using our product.

    Please allow me to confirm your exact request with our development team.

    First of all, am I correct in understanding that this is a function where when you operate A, B changes to a similar shape in conjunction with A?

    And what do you consider to be the ideal a transform skew?

    Best regards.
  • +1 to this request, sometimes I just want to pull/push the vertices a little bit to match up to the shape better, but currently it requires a bit more manual one-by-one adjustment (select, rotate/scale, then having to go in and correct each point). Being able to use the deform brush tool or something very similar in the ArtMesh editor would be extremely helpful.
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