If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual
Cubism Editor Tutorial
Cubism SDK Manual
Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.


Comments
Thanks for using our product.
Please allow me to confirm your exact request with our development team.
First of all, am I correct in understanding that this is a function where when you operate A, B changes to a similar shape in conjunction with A?
And what do you consider to be the ideal a transform skew?
Best regards.
(this is only pertaining to the mesh/polygon of models and not the shape of the artmesh)
B would be a different shape entirely but, if for example i already added manual polygon on A which is a very similar shape to B, instead of making the mesh of B from scratch, or copy pasting and pulling on individual points / vertices in mesh edit it could have a similar brush function (to modelling) on the mesh edit menu instead and would reduce the amount of friction when working in such scenarios. (makes meshes from other files/models reusable too when working with similar shape structures)
i think ideally a brush tool in mesh edit mode would be the most easy to use, but a deformer like transform skew would work aswell.
Thanks for explaining.
I have shared it with the development team.
Best regards.