If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual
Cubism Editor Tutorial
Cubism SDK Manual
Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.
Comments
Thank you very much for your continued patronage of our products.
This is Live2D staff.
The name of the Prefab for the Cubism model is set in CubismModel.Reset().
It may be a solution to prevent this process from taking place at times when it is not needed.
Best regards.
CubismModel.ResetMocReference(cubismModel,
AssetDatabase.LoadAssetAtPath(
// Reset moc reference.
CubismModel.ResetMocReference(model, MocAsset);
I found this. Is this the command you are referring to? Its in CubismModel3JsonImporter.cs
And yeah after initial import, it would allow the duplicate prefabs to be renamed for different sections.
Sorry for the delay in answering.
The process to rename the Prefab is on line 279 of the CubismModel.
Best regards.