I rigged the model and exported as .cmo3 file normally, no problems. Then I tried to export for runtime (.moc3) and it didn't save. The "saving" window closed by itself and I didn't get the .moc3 file.
I tried multiple times and the same happened everytime. The files were nowhere to be found in the entire computer.
I tried exporting in another folder, with different names, exporting a copy of the file instead of the original, etc, and the same happened no matter what I tried.
I also tried exporting a different model to see if the problem was on Live2d Cubism itself, and the other model exported normally.
- Versión del software Live2D: Cubism Editor 5.0.0
- SO y versión: Windows 11
- Modelo de PC: Laptop OMEN HP 16-b1006la
- Especificaciones gráficas: GeForce RTX™ 4090
- CPU: Intel Core i7
- Memoria: 16 GB
- Software de ilustración utilizado: ClipStudio
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Comments
Thanks for using our products.
Is the structure of this model structured in such a way that its operation becomes heavy?
For example
(i) Do you use Extended Interpolation a lot?
(ii) Are there any unnecessary PSD files left in the project palette?
(iii) Is the texture atlas too large?
If similar problems occur after checking these, please save the problematic files and log files in the data box below.
https://biz.datadeliver.net/posts/Ne3H9PI7hUqY
For information on how to obtain the logs, please check here.
https://help.live2d.com/en/other/other_22/
Best regards.