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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

5.1.02 beta1 - Can no longer combine blendshapes with shortcut

In previous versions, you could combine blendshape parameters and test their movement together by selecting the 2 parameters and using a shortcut for "Combine/Uncombine" (Parameter->Show in keyboard shortcuts). In 5.1.02 beta1, this seems to no longer work. This is an essential part of my workflow, I really hope this is corrected!

Comments

  • Hi @cillia

    Thanks for using our products.
    Sorry for the late reply.

    Originally, the correct specification was that blendshapes could not be combined in the parameter palette.

    This was changed to the current specification in 5.1.02 beta1.
    Please see the manual for more information:
    https://docs.live2d.com/en/cubism-editor-manual/blend-shape/

    Best regards.
  • Hi @cillia

    Thanks for using our products.
    Sorry for the late reply.

    Originally, the correct specification was that blendshapes could not be combined in the parameter palette.

    This was changed to the current specification in 5.1.02 beta1.
    Please see the manual for more information:
    https://docs.live2d.com/en/cubism-editor-manual/blend-shape/

    Best regards.

    Thank you for the reply.

    Considering this has been functioning with seemingly no issues up until now, what is the core reasoning for not allowing the combining of blendshape parameters? This is still possible in the physics window and has been since they were implemented.
    I have been combining blendshapes using that shortcut ever since they were implemented, using this to test the combined movement of many parameters from physics to eyeball movement. I have never once noticed any sort of performance hit, or ran into any issues as a result of combining the blendshapes.
    It is very disappointing to see this removed even if its existence was unintentional, and I really hope restraining blendshapes from being combined is reconsidered. For me personally, being able to combine them has greatly decreased tedious work hours, and by having this feature removed I can only see my work hours increasing again so no good reason. Even if this was an unintentional feature, as a result it added further functionality to the program in a way that didn't seem out of place.
    By removing/correcting this I feel that you are removing it simply because it is a "bug", without taking into consideration the functionality it provided.
  • I'd like to add to this since being able to link blendshape parameters before the update was a significant improvement in terms of quality of life. It is perplexing why something that users have considered more of a feature rather than a bug would be removed. It is detrimental and significantly affects productivity and impacts riggers' work time. Users, including myself, are using blendshapes more heavily, where most parameters are blendshapes.
  • Hi @cillia and @indigo_cho

    Thanks for the reply.

    An unexpected bug was observed when blendshape parameters could be combined without modification.
    As we could not guarantee normal behaviour, we decided that the state in which they could not be merged was the correct specification.

    However, we have found that users are highly demanding in this case and we would very much like to respond to the development of these functions.

    Best regards.
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