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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

Is there a way to re-scale a PSD and replace it without causing mesh offset issues?

As there is a consistent mesh offset, I was curious if there is any features to re-scale meshes?

I have tested a few work around methods. They are somewhat viable, although very tedious, especially for large projects. Some way to set the scale/offset of art to meshes would be great!

Comments

  • Hi @Kuroama

    Thanks for using our product.

    I would like to convey your request to our development team, but unfortunately they could not understand what you meant.
    Our apologies.
    What kind of operation do you mean by offset?
    If possible, please attach an image or something that would help us understand your request in more detail so that we can help the development team better understand your request.

    Thank you in advance.
  • Hey @ookubo(staff)

    Thanks for the reply! I would be happy to clarify anything.

    For example If I rigged a model where the PSD is 4000x2000 pixels, then later wanted to re-import a version of the PSD at 2x resolution (8000x4000). A workflow for this would be amazing!
    At the moment re-importing a re-scaled PSD causes many layers to not be recognized as replacements. It also causes the art mesh to be misaligned with the input texture due to the resolution difference. It would be great if there was a way to re-align all art meshes to the art (e.g 2x re-size in this example. The art mesh would need to be scaled by 2x, and offset from the top left anchor point by 2x).
  • Hi @Kuroama

    Thanks for the detailed explanation.
    I have passed your request on to our development team.

    Best regards.
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