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Filter placed but unused textures in the texture atlas
It would be extremely helpful if there was a filter option for showing placed but unused textures in the current texture atlas.
At the moment, if you've already placed textures on the texture atlas, there is no way to detect if certain layers are no longer needed. Often texture atlases are setup while working on the project, and during the rigging process parts are reflected or some already placed parts are no longer needed.
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Comments
The only workaround is to delete all the texture atlases and remap all the model parts since "delete unused artmeshes" doesn't work as intended (from the consumer point of view deleting an unused artmesh should also delete it from the texture atlas as it is no longer being used)
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