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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
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Comments
https://docs.live2d.com/en/cubism-editor-manual/export-moc3-motion3-files/#:~:text=are not exported.-,Motion Export Settings,-Motion can be
And did you check motion by Viewer for "Unity" ? There are two viewer Viewer for OW and Unity.
I use the Unity Viewer.
Perhaps Live2D Staff is going to help you...
Thank you for using our products.
Are you manually animating objects with physics settings?
For example, have you set up physics for hair to follow facial movements, but are you trying to move it manually?
Also, if other physics operations are overlapping, the object may move unexpectedly.
Check the input/output of the physics operations and the physics group settings.
https://docs.live2d.com/en/cubism-editor-manual/physics-group-information/
Best regards.
Thank you for using our products.
Thank you for your advice to our users.
Thank you for your answer
I don't use physics settings at all... I create animations simply using keyframes in the animation timeline.
Best regards.
Thank you for using our products.
Please use this viewer to read the file.
Do you experience the same problem?
https://docs.live2d.com/en/cubism-editor-manual/cubism3-viewer-for-ow/
If you are experiencing the same problem, please store the file that is causing the problem in the data box below.
Model files (.cmo3)
Animation file (.can3)
Please check the problem with the following data box.
https://biz.datadeliver.net/posts/ey1urJzi0Fe7
Best regards.