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This would be really useful even for basic stuff like hair, for example when long hair hits the body or the face or limiting the range of movable accessories.
I mean collision detection as how the term is used in 3d. As far as I know, what cubism calls "collision detection" is only a box to be clicked? Or can it actually work to detect collision of physics and this needs to be implemented in external tracking software? Inside cubism itself there is also no collision detection for physics
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Thanks for using our product.
CubismEditor implements collision detection for SDK use.
Please read here
https://docs.live2d.com/en/cubism-editor-manual/hittest/
You want to use collision detection when creating animations?
Best regards.
Thanks for the detailed explanation.
I will share your request with our development team.
Best regards.