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general opacity in unity model
I'm importing my models into Unity using SDK version 4-r.7, but within Unity, I need to be able to manipulate the initial opacity of the entire model at runtime. For this purpose, I'm using the Cubism Render Controller. However, no matter if I create a script or even change it from the editor, it always reverts to having an opacity value of 1.
unity version 221.3.14f1
Any idea?
Thanks in advance for any help.
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Comments
Thank you for always using our products.
How do you manipulate opacity from scripts?
If the timing of the operation is MonoBehaviour.Update(), please check if the phenomenon can be resolved by changing to MonoBehaviour.LateUpdate().
Best regards.