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general opacity in unity model

I'm importing my models into Unity using SDK version 4-r.7, but within Unity, I need to be able to manipulate the initial opacity of the entire model at runtime. For this purpose, I'm using the Cubism Render Controller. However, no matter if I create a script or even change it from the editor, it always reverts to having an opacity value of 1.

unity version 221.3.14f1

Any idea?
Thanks in advance for any help.


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