Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.

Shader Graphs with Live2d

edited December 2023 in Help
Hello!

In unity I created a shader from Shader Graph to use with the Live2d Model, it all works perfect if it wasn't for a big problem I'm having. When I create the new Shader and put it on the model, it kills mask/inverted mask properties from it since it uses Unity custom material, and it is setting me back a bit. I did try a lot of things, like merging the live2d shader with the custom one, I've tried changing the material properties and stuff, but none seems to work, is there an easier way so that my shaders don't remove the mask properties from the live2d models?
Tagged:
Sign In or Register to comment.