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Shader Graphs with Live2d

edited December 2023 in Help
Hello!

In unity I created a shader from Shader Graph to use with the Live2d Model, it all works perfect if it wasn't for a big problem I'm having. When I create the new Shader and put it on the model, it kills mask/inverted mask properties from it since it uses Unity custom material, and it is setting me back a bit. I did try a lot of things, like merging the live2d shader with the custom one, I've tried changing the material properties and stuff, but none seems to work, is there an easier way so that my shaders don't remove the mask properties from the live2d models?
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