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Live2D Cubism
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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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Shader Graphs with Live2d

edited December 2023 in Help

In unity I created a shader from Shader Graph to use with the Live2d Model, it all works perfect if it wasn't for a big problem I'm having. When I create the new Shader and put it on the model, it kills mask/inverted mask properties from it since it uses Unity custom material, and it is setting me back a bit. I did try a lot of things, like merging the live2d shader with the custom one, I've tried changing the material properties and stuff, but none seems to work, is there an easier way so that my shaders don't remove the mask properties from the live2d models?
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