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Live2D Cubism
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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
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Upgrading macOS can also cause you to lose your Cubism Editor license file.
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https://help.live2d.com/en/other/other_09/
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using Live2D.Cubism.Core;
using UnityEngine;
public class TmpBaseMovement : MonoBehaviour {
public string ParameterID;
private CubismModel _cubismModel;
private CubismParameter _cubismParam;
private float n = 0;
private void Start() {
_cubismModel = gameObject.FindCubismModel();
_cubismParam = _cubismModel.Parameters.FindById(ParameterID);
}
private void LateUpdate() {
n += 3 * Time.deltaTime;
_cubismParam.Value = Mathf.Sin(n) * 30;
}
}
Answers
Anyway I want to understand why it was happened. Can you recommend me some article/tutorial which can help me understand problem of script execution, and why instantiate prefab give mu effect described above.
Update:
I already find a solution https://docs.live2d.com/en/cubism-sdk-tutorials/using-update-controller/ - Implementation of `ICubismUpdatable` interface help a lot.