[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Expressions working in Unity's Animator
Does anyone know how to get expressions working in Unity with the Animator? I'm currently trying to develop a Visual Novel in Unity using Live2D and want to be able to switch expressions without having to switch motions.
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Cubism SDK has the function to manage facial expressions.
Please check the following pages for more details.
https://docs.live2d.com/cubism-sdk-manual/expression-unity/?locale=en_us
https://docs.live2d.com/cubism-sdk-tutorials/expression/?locale=en_us
Or are you asking if you want to make facial expressions work in Unity's Animator without using the ability to switch expressions in Cubism SDK for Unity?
If so, you can do this by creating a new Layer in Unity's Animator to manage facial expressions, and playing AnimationClip with only the parameters used for facial expressions.