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By importing .moc3, texture, model3.json into a project where unitypackage in SDK get imported, the models get converted into models for Unity hooked by .model3 and .json.
Also, there are instructions for the other functions in sample.
We are so sorry for your inconvenience. Now we are working hard to prepare manuals and tutorials as soon as possible. Regarding how to use SDK, it works by attaching "xx"Controller on model's root and "xx"Controller on GameObject of the ID of the Parameter which you'd like to use its function.
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Thank you for the link, but isn't that SDK 2.1 and not 3.0?
Also, there are instructions for the other functions in sample.
Thanks,
I looked into the samples but for example there is no guide on how to use the eye blinking script as the sample has it, but nothing is happening.
We are so sorry for your inconvenience. Now we are working hard to prepare manuals and tutorials as soon as possible.
Regarding how to use SDK, it works by attaching "xx"Controller on model's root and "xx"Controller on GameObject of the ID of the Parameter which you'd like to use its function.
Also, you can ask for help at our official GitHub for Cubism 3 SDK. https://live2d.github.io/
Thanks,