Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

help with implementing a rubbing touch event.

edited December 2023 in Help
What is the easiest way to implement a rubbing touch event similar to that in games such as Nintendogs?
what is including in the sample in SDK only have flick,tap,shake event.
To achieve something similar to the rubbing (loving stroke) in Nintendogs, the flickevent doesent seem to be relevent enough.
Should I add the logic in TouchesMoved or TouchesBegan? And How should I do it properly?

Another question would be, how do I loop an animation?(for instance,when I am rubbing one's head,the head down animation loops).

Thank you very much,
Any help is much appreciated.
Sign In or Register to comment.