Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.

Clipping Mask layer disappears in Unity

edited December 2023 in Help
Hi, i have an Unity game with multiple models imported and working. They have automatic breathing, blinking and follow cursor on angle and body params.

The problem is that at some point in the game if i return to the screen with the live2d model, their irises disappear, leaving only the eyewhite. The iris is clipped to the eyewhite in Live2d. I use Unity 2021.2.19f version.

Why does this happen? Might it be a memory leak? Does clipping has general problems in Unity? I also had a problem with Invert Mask simply not working in Unity.

Comments

Sign In or Register to comment.