[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Clipping Mask layer disappears in Unity
Hi, i have an Unity game with multiple models imported and working. They have automatic breathing, blinking and follow cursor on angle and body params.
The problem is that at some point in the game if i return to the screen with the live2d model, their irises disappear, leaving only the eyewhite. The iris is clipped to the eyewhite in Live2d. I use Unity 2021.2.19f version.
Why does this happen? Might it be a memory leak? Does clipping has general problems in Unity? I also had a problem with Invert Mask simply not working in Unity.
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Comments
Thank you for always using our products.
We have received your inquiry by email, but we will answer it in this.
In Cubism SDK, clipping is handled by the Unlit shader.
If you want your own shader to perform clipping, you can add the Unlit shader's processing to your shader.
Best regards.