[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.
Clipping Mask layer disappears in Unity
Hi, i have an Unity game with multiple models imported and working. They have automatic breathing, blinking and follow cursor on angle and body params.
The problem is that at some point in the game if i return to the screen with the live2d model, their irises disappear, leaving only the eyewhite. The iris is clipped to the eyewhite in Live2d. I use Unity 2021.2.19f version.
Why does this happen? Might it be a memory leak? Does clipping has general problems in Unity? I also had a problem with Invert Mask simply not working in Unity.
0 ·
Comments
Thank you for always using our products.
We have received your inquiry by email, but we will answer it in this.
In Cubism SDK, clipping is handled by the Unlit shader.
If you want your own shader to perform clipping, you can add the Unlit shader's processing to your shader.
Best regards.