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Clipping Mask layer disappears in Unity

edited December 2023 in Help
Hi, i have an Unity game with multiple models imported and working. They have automatic breathing, blinking and follow cursor on angle and body params.

The problem is that at some point in the game if i return to the screen with the live2d model, their irises disappear, leaving only the eyewhite. The iris is clipped to the eyewhite in Live2d. I use Unity 2021.2.19f version.

Why does this happen? Might it be a memory leak? Does clipping has general problems in Unity? I also had a problem with Invert Mask simply not working in Unity.

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