[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Can you provide optimization on this problem?
Hello,
We're currently using Live2D with Unity[4.3.4], and we're having problem
of GC generation each time Live2DModelUnity.Draw() is called.
The size of GC is varied with the complexity of .moc file. When a 72 node
moc is rendered, the resulting GC would be 39KB per frame.
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Comments
Can you do some optimization on this? I think it's possible to avoid getting Mesh.Color & Mesh.Vertices every frame. Please give me some feedback. This's really a big issues on my project.
I will try to solve this issue.
Please wait a minute.
On last week, we updated Live2D SDK for Unity version to 2.0.01_1.
We are not yet able to provide ReadMe of the English version, but it is resolved that the problem of garbage collection in this update.
We expect to be able to better representation by this!