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Creating a separate branch for the Renpу engine

Why is this necessary? 


After the recent news from the creators of uniti, which shocked developers, more and more developers, began to look at the renpy visual novel engine, And more and more users are using your live2d technology in their projects, sort of - demo on renpy, and after fundraising on Patreon - ported to unity. 


If they add a separate renpy branch, it will help to attract animators, customers, and visual novel developers, to choose the live2d product over similar programs. 

At least make a reference to the Visual Novel Engines section, and there under the subheading: renpy, Tyrano scrypt, kiriki engine, where the guidelines and recommendations in the works of these engines. 

I myself am an active user of renpy, but on your site did not see any hint, and in general on what engines used live2d, yes advertising for animators is normal, there came out a game with live2d, made animation, youtubers.... but there is no advertising for developers, our product supports 20 engines and the list of engines with a link to the documentation..... 


https://www.renpy.org/doc/html/live2d.html

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    @Harakiry

    We appreciate you sharing your thoughts on your Live2D needs.

    We, like you, know about the game engine press and have seen the consideration and indeed the migration to other game engines due to this.
    Is it your intention that we should guide you on game engines that support Live2D in visual novel engines such as Renpy?

    We know of course that many visual novel engines support Live2D.
    However, until now, we have not guided game creators to game engines that support Live2D.
    This is not something we can do on our own, we need to communicate with the game engine developers who use Live2D and disclose this information, so we would like to consider a flow of posting information internally as a request.

    If this is not what you intend, please contact me with more information.
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