[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
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Hello,
TLDR: The LIV2D unity SDK provides some shaders for its sprite meshes, would it be possible to add a mipmap bias on the shader level?
Context: I'm Using LIV2D for characters in a VR game, without mipmaps they are very scintillated.
I have tried razing the global minimum Mipmap level, this drops the performance to low. Altering global mipmap level also has negative performance impacts. Unity has no options (that are saved) for per texture mipmap bias's.
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