[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
TLDR: The LIV2D unity SDK provides some shaders for its sprite meshes, would it be possible to add a mipmap bias on the shader level?
Context: I'm Using LIV2D for characters in a VR game, without mipmaps they are very scintillated.
I have tried razing the global minimum Mipmap level, this drops the performance to low. Altering global mipmap level also has negative performance impacts. Unity has no options (that are saved) for per texture mipmap bias's.