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I can't Export my moc3 file. what should I do? pls help me.
I have worked on a project with a file size of 3.2 GB and this is the biggest project for me. export won't start and keeps stuck on 'saving', this lasts for 1 hour (sometimes more). export file stops but I don't get the file (moc.3). I've made several attempts like this (deleting unused layers and folders, reducing the artmesh structure, and reducing the atlas). Does the number of PSD affect exports?
when finished export, I get ERROR in my Log, like the following:
[ERROR] java.lang.ArrayIndexOutOfBoundsException
[ERROR] at com.live2d.serialize.archiver.RandomAccess$b.a(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeHeader(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes$default(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.invoke(Unknown Source)
[ERROR] at com.live2d.util.ad.a(Unknown Source)
[ERROR] at com.live2d.util.af.run(Unknown Source)
[ERROR] at java.lang.Thread.run(Unknown Source)
Live2D Software Version: Cubism Editor 4.2.04 Pro
OS & Version: Windows 10 Pro 64-bit (10.0 Build 19045)
Video card: Nviidia GeForce RTX 2060 Super
CPU: Intel Core i5-10400F
Memory(RAM): 32GB
Illustration Software used: ClipStudio
Please help me, its so important for me.
0 ·
Comments
Thank you for always using our products.
You also sent us an email with similar content, didn't you?
We will skip replying to your email.
We would appreciate it if you could post only in the community from now on.
In the community, official staff may also reply to posts that they believe need support, such as possible bugs.
We have checked the model file you sent us and it seems that the problem is caused by the very large file size.
We are distributing official sample models, so please refer to the number of deformers and art meshes and the size of textures for modeling.
https://www.live2d.com/en/download/sample-data/
Model information can be viewed under "Model Statistics" in the File menu.
https://docs.live2d.com/en/cubism-editor-manual/file-menu/#:~:text=all dialog boxes.-,Model Statistics,-Display the model
Best regards.
thanks for replying to my discussion.
so what should i do is reduce the number of deformers, artmeses and overall texture size? won't it affect other components? like rigging, animation, physics, etc?
i've done reduced warp deformer (which is not connected to parameters), reduced vertices and polygons. after saving the file size is reduced, from 3.2 GB to 2.88 GB.
I tried to re-export the file, unfortunately the export doesn't work at all and it stays in the "saving" tab it lasts for more than 1 hour. is there any other way to fix this?
I really appreciate your help.
this is the difference in the total number in Model Statistics.
which initially:
<< Common Data >>
Number of Parts : 297
<< Deformer Data >>
Number of Warp Deformers : 712
Number of Rotation Deformers : 60
Number of Interpolations in Deformers : 3727
Number of Deformers with Only One Draw Element : 282
Number of Deformers with Only One Deformer : 169
Number of Deformers with No Content : 3
<< ArtMesh Related >>
Number of ArtMesh : 830
Number of Interpolation ArtMesh : 2906
Number of Vertices : 94639
Number of Polygons : 149350
Number of ArtPath:0
Number of ArtPath's control points:0
<<Relating to Clipping Masks>>
Clippings used: 349
Mask ID permutation types: 53
Objects with moc3 output issues: 0
be like this:
<< Common Data >>
Number of Parts : 297
<< Deformer Data >>
Number of Warp Deformers : 490
Number of Rotation Deformers : 60
Number of Interpolations in Deformers : 3765
Number of Deformers with Only One Draw Element : 153
Number of Deformers with Only One Deformer : 146
Number of Deformers with No Content : 1
<< ArtMesh Related >>
Number of ArtMesh : 829
Number of Interpolation ArtMesh : 2977
Number of Vertices : 78241
Number of Polygons : 121536
Number of ArtPath:0
Number of ArtPath's control points:0
<<Relating to Clipping Masks>>
Clippings used: 349
Mask ID permutation types: 53
Objects with moc3 output issues: 0