[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Hi Staff,
Cubism is hard to use for Unrealengine without source code..
Do you consider develop SDK for UE4?
Thanks.
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Comments
I want to use Live2D to replace old 2D character.
too much work for make 2D lively if we can't use Cubism T_T
so we can try to connect the UE4 with Live2D.
And if we make this work,we are glad to share it.
I have same requirement.
Our team need Live2D characters in UE4 game~
In that case, I think good to mail a specific title to Live2D Inc .
http://www.live2d.com/en/contact
It either , there is that "OpenGLDrv" Referring to the Unreal Engine API .
https://docs.unrealengine.com/latest/INT/API/Runtime/OpenGLDrv/index.html
Using the Live2D OpenGL SDK, you may be able to draw Live2D in this API.
We're awfully sorry but we have no plans about supporting UE4 so far.
However, in the future, we may start considering supporting UE4.
Also, we are not sure if there is a workaround. We haven't unverified yet.
Thanks.
http://www.live2d.com/news/euclid_development
In your website news say live2d euclid support unreal engine
so where the sdk or plugin for ue4?
please fix your website bug, ok? Cheating is wrong.
The news you mentioned is about Live2D Euclid. Although Cubism Editor is not currently supporting UE, there is probability of Euclid supporting UE.
Thanks.
I’d like to +1 this. SDK for engines other than unity would be great, including UE4 or even GameMaker.