[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more detailsLayer got too big and out of project workspace.
I think after automeshing one of my layers got really big and now it is extremly hard to do anything with it. I am doing my best to resize it manualy but its selection boundaries get out of the project, and after 2h i simply gave up. Can i somehow fix it? I have this project saved in the earlier version where this issue do not appears and i tried to copy + pase it but it also did not work. Cannot add the manual mesh as it is out of project boundries.

- Live2D Software Version: Cubism Editor 4.2.03_2
- OS & Version: Windows 11
- PC Model: Corsair
- Graphics Specifications: NVIDIA GeForce GTX 970
- CPU: AMD Ryzen 7 5800X 8
- Memory: 16GB
- Illustration Software used: Photoshop
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Comments
Thank you for always using our products.
Please submit the following data via the upload site above
- PSD file used for import
- CMO3 file with the problem
- Full text of log file
Please refer to the following page for information on how to obtain the log file.
https://help.live2d.com/en/other/other_22/
Best regards.
Sorry, I forgot to paste the link.
Please upload it to the following page.
https://biz.datadeliver.net/posts/pgLkOgKCdaCJ
Best regards.
Sorry for the late reply.
We have checked the model data that is causing the problem.
The cause of the problem is unknown at this time, but deleting ArtMesh57 and recreating the art mesh again seems to solve the problem.
Please follow the steps below to recreate the art mesh.
1. Open the Deformer Palette and delete "ArtMesh57".
2. Open the Project palette, right-click on "Tył Włosów" in the Model Image and select "Create ArtMesh".
3. In the Deformer palette, move the created ArtMesh to [ Włosy ].
If you encounter any more problems, please report them in this discussion.
Thank you in advance.