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I used Live2D C++ SDK with Qt6 but got strange glitch on eye texture

Can someone help? The bug is detailed in this github pull request.

Basically, the character's eye texture is shown on the bottom left and the character won't close eyes when blinks. However, when first time launch the Qt6 project, the first character will be normal. Once clicked the "Next model", glitch appears. But Miku is always normal.

The native sample provided by official Live2D website does not have this glitch.
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