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Live2d can't coexist with Sprite3D

edited February 2016 in Help
Hi,
I found that when I used Live2d. The sprite3d didn't work.
It appears like that the depth is closed.

It happens when the sprite added to the layer. The live2d init didn't change the setting.
Could you tell me what did you do in the live2d sprite drawing?

I'm Looking forward to your reply.

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