[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Deformer hierarchy full example?
- Live2D Software Version: Cubism Editor 4.2.03_2 PRO
- OS & Version: Windows 10
- PC Model: Custom build
- Graphics Specifications: Unsure
- CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz
- Memory: 2 TB SSD 32 GB RAM
- Illustration Software used: SAI 2
Hello! I was wondering if someone would have a full example of deformer hierarchy (all head, body, outfit deformer folders ect) I am having trouble understanding the order that they should go in. I've seen partial examples of like the structure of only the head etc but I need a more broad example of it if possible. I don't need to see the art layers or anything just the order that all the deformer folders should be in. Thank you
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