[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Making model independend from Time.timeScale
I'm using Time.timeScale in my Unity app, but I want that my models are not affected by changing it. Is this currently possible?
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Thank you for your continued use of our product.
If Time.timeScale is used, then Time.timeScale must be included in the process of calculating the time when the MotionFade and Pose processes end.
Other functions do not affect Time.timeScale.
Best regards.