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Making model independend from Time.timeScale
I'm using Time.timeScale in my Unity app, but I want that my models are not affected by changing it. Is this currently possible?
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Thank you for your continued use of our product.
If Time.timeScale is used, then Time.timeScale must be included in the process of calculating the time when the MotionFade and Pose processes end.
Other functions do not affect Time.timeScale.
Best regards.