[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.
validate placement upgrade
I use 4.2.04 beta 1 version of Live2D
texture now has validate placement which is great
But
"Detect overlap" and "Detect portion sticking out frame" can only be used one by one
Why can't both be used at the same time?
maybe that's not a problem
The problem is, if there is a picture in the texture that has not turned into ArtMesh
but still placed inside the area
Live2D can't check this
So I might be auto-organizing my textures
I found that in my model, overlapping unknown pictures ran out
This new feature could be
"Automatic layout " "Layout target (Model Image + Mesh)"
Or the third check in "validate placement"
(Or can I check the way I want to check?)
0 ·
Comments
Thank you for your continued use of our product.
When opening the Texture Atlas Edit dialog, the "An image for a model with no art mesh has been placed in the texture, do you want to delete it?" dialog appears.
Is this not sufficient?
what i want to say is
A picture but I only made part of it ArtMesh
So there will be "big picture + only a small part becomes ArtMesh part"
Overlaps with other parts and cannot be checked out
So I need to manually check this situation
Because it is neither ArtMesh nor ArtMesh
https://imgur.com/a/fcmlfA1
Thank you for your detailed explanation.
I now understand.
We have shared this with our development team as a request from a user.
However, we do not recommend using a portion of the model image without art meshing, and we recommend that you create the art mesh as clean as possible.
Best regards.
In fact, I don't make such mistakes myself.
but some novices will
So if there is this function, it should be good for novices