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[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

Can't Export Moc3 (Blendshapes Problem?)

It's my first time using so many blendshapes in a model, so maybe that's the issue? The progress bar 'completes', but no file opens and no moc3 is created.
Live2D Software Version: Cubism Editor 4.2.01
- OS & Version: Windows 10
- PC Model: x64-based PC
- Graphics Specifications: NVIDIA GeForce GTX 1070 Ti
- CPU: (AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz
- Memory: 32GB
- Illustration Software used: Clip Studio EX
I have several deformers assigned to 3+ blendshapes. Is that the issue? I'm not sure what the source is.


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