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Live2D Cubism
Cubism Products and Downloads
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Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

Adding other languages to the application, and to additional applications

Good afternoon, dear live2d developers, I've been using your program since version 2.1 and as an English-speaker I'm happy with everything in your program, but I would like to add my native language to your project.

In order not to burden your company with additional costs and expenses, in these hard times, I suggest you take advantage of the experience of large projects:

GitLab - https://crowdin.com/project/gitlab-ee
Ttorrent - https://crowdin.com/project/ttorrentforandroid
Pubg - https://crowdin.com/project/playerunknownsbattlegrounds

and many others, and create there https://crowdin.com/ translation page, at least from Japanese (but better of course from English) and add many languages (Italian, Spanish, French, Russian (CIS countries, former USSR countries), German, Arabic, Indian....).

I will try to justify my point of view:

Many users, when choosing what to study, give preference to those programs that have their native language. The same software for creating Spine 2D supports 15 languages, which allows them to have a wide audience.

Here's a chart of the most popular languages on Steam https://www.statista.com/statistics/957319/steam-user-language/.

that translating the program to the native language of the audience will later provide an increase in sales and profits, recouping the costs and efforts of the developers. In theory, this is quite expected, because the audience prefers to work more comfortably in their native language than face the difficulties associated with the language barrier. This, in turn, means that the likelihood of buying a program is higher if it is translated.

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