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Live2D Cubism
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Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
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Process breakdown into simple English/Approach for an icosahedron?

I'm afraid this might not be appropriately categorized under discussion so I wanted to place this here as well to make sure I'm not breaking forum rules/etiquette.

I was following this process tutorial for pseudo 3D objects such as coins/spheres/cubes in Live2D.

However at 8:41 the explanation becomes very muddled and I have no idea what they're trying to say. Part of this can be attributed to the user not being a primary English-speaker. While they have annotations on for their keystrokes, it becomes unclear still what they're entering into the program and where. Additionally their process of group draw order makes sense in the fundamentals, but how they're applying it is also presented in a very complex way that I feel could be explained much more clearly. ie some things are explained with that "what" but not so much as the "why". I chose to use this technique with hopes of developing it for all primitive polyhedrons, most importantly an icosahedron, but if I can't even understand their process for a cube, I'm a bit at a loss. I'd very much like to have a fully rotatable 20 sided die made, but I'll need some help translating the step by step process into a clearer format.
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