[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
I can't export my model as a .moc3 file
Every time I try to export my 2.9 GB .cmo3 file to a .moc3 file it takes several hours but then doesn't export at all.
The main errors that come up in the log after failing to export are these:
[ERROR] java.lang.ArrayIndexOutOfBoundsException
[ERROR] at com.live2d.serialize.archiver.RandomAccess$b.a(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeHeader(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes$default(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.invoke(Unknown Source)
[ERROR] at com.live2d.util.ad.a(Unknown Source)
[ERROR] at com.live2d.util.af.run(Unknown Source)
[ERROR] at java.lang.Thread.run(Unknown Source)
I'm using
Live2D Software Version: Cubism Editor 4.2.00
OS & Version: Windows 10
PC Model: OMEN 30L Desktop GT13-0xx
Video card: Nvidia GeForce RTX 3080
CPU: Intel Core i7-10700
Memory(RAM): 32GB
Illustration Software used: ClipStudio
I'm closed out of everything else on my desktop and the RAM usage goes up to about 88% percent while exporting and spikes to 95% on occasion. It's still able to export other smaller files just fine, is my model just too big? What's odd is that after deleting a lot of warp deformers and textures, the file size only shrank from 2.93GB to 2.9GB, still couldn't export.
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Comments
Turns out there was a lot of unused textures, like over 400, in the project tab in the upper left corner. Deleted those, the cmo3 file is about 400 MB now, and it exports in 10 minutes.