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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
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I can't export my model as a .moc3 file

Every time I try to export my 2.9 GB .cmo3 file to a .moc3 file it takes several hours but then doesn't export at all.
The main errors that come up in the log after failing to export are these:

[ERROR] java.lang.ArrayIndexOutOfBoundsException
[ERROR] at com.live2d.serialize.archiver.RandomAccess$b.a(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeHeader(Unknown Source)
[ERROR] at com.live2d.serialize.archiver.ArchiveWriter.writeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes(Unknown Source)
[ERROR] at com.live2d.serialize.UUSerialize.serializeToBytes$default(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x$a.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.x.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.b.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.a(Unknown Source)
[ERROR] at com.live2d.cubism.doc.model.exporter.f.invoke(Unknown Source)
[ERROR] at com.live2d.util.ad.a(Unknown Source)
[ERROR] at com.live2d.util.af.run(Unknown Source)
[ERROR] at java.lang.Thread.run(Unknown Source)

I'm using
Live2D Software Version: Cubism Editor 4.2.00
OS & Version: Windows 10
PC Model: OMEN 30L Desktop GT13-0xx
Video card: Nvidia GeForce RTX 3080
CPU: Intel Core i7-10700
Memory(RAM): 32GB
Illustration Software used: ClipStudio

I'm closed out of everything else on my desktop and the RAM usage goes up to about 88% percent while exporting and spikes to 95% on occasion. It's still able to export other smaller files just fine, is my model just too big? What's odd is that after deleting a lot of warp deformers and textures, the file size only shrank from 2.93GB to 2.9GB, still couldn't export.

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