Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!

We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha2.

Download/ Manual and Update History
Options

Warp Deformer Glue

This could open up a lot of fun options!

It'd probably mean we have to lock the deformer divisions but that'd be a small price to pay!

Comments

  • Options
    I'll expand on this idea a little!

    When animating an artmesh inside of a deformer, it follows the shape of the deformer-
    So if we animate an object going down the deformer(1), and then change the deformer, the object follows the new shape




    Right now, glue can let an artmesh go from A to B but it's perfectly linear

    A will to go B no matter where B is placed since they are stuck together, which is better than simply animating A to manually match B (changing B's position doesn't ruin the animation when it's glued)

    If we could glue Deformers, we could animate transitions using the deformer as a path, point A can have keyforms and point B can have different keyforms, and the transition will always be smooth


    This could be used the same way glue is used now, but to greater effect.

    This would also mean that dozens of artmeshes won't need glue, glue between say the body and the hips could be handled by glued deformers instead!

    Like in this example- at least 6 art meshes would be needed (Nevermind if they have shadow layers or extra art complications)


    If we could glue deformers, we'd just need to worry about gluing one thing and all the objects inside wouldn't have to be managed, saving a lot of time








  • Options
    @TheArtGun

    Thank you for your continued use of our product.

    Thank you very much for your request.
    We have shared it with our development team.
    We will use it as a reference for future development.

    We look forward to your continued patronage of our products.
Sign In or Register to comment.