[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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This could open up a lot of fun options!
It'd probably mean we have to lock the deformer divisions but that'd be a small price to pay!
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Comments
When animating an artmesh inside of a deformer, it follows the shape of the deformer-
So if we animate an object going down the deformer(1), and then change the deformer, the object follows the new shape
Right now, glue can let an artmesh go from A to B but it's perfectly linear
A will to go B no matter where B is placed since they are stuck together, which is better than simply animating A to manually match B (changing B's position doesn't ruin the animation when it's glued)
If we could glue Deformers, we could animate transitions using the deformer as a path, point A can have keyforms and point B can have different keyforms, and the transition will always be smooth
This could be used the same way glue is used now, but to greater effect.
This would also mean that dozens of artmeshes won't need glue, glue between say the body and the hips could be handled by glued deformers instead!
Like in this example- at least 6 art meshes would be needed (Nevermind if they have shadow layers or extra art complications)
If we could glue deformers, we'd just need to worry about gluing one thing and all the objects inside wouldn't have to be managed, saving a lot of time
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