[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
We will not respond to any related inquiries with this message.
Pair Blendshape to Parameter
This would essentially be a way to directly tie the value of the blend shape to a parameter, so if the parameter is activated in any way (from physics or anything else in any program) it also changes the value of the blend-shape.
Sometimes a blenshape is a better solution than adding more keyforms, and users might want to use blendshapes on some angles of the head for example.
The only way to make this work at the moment is to have a duplicate parameter as a blend-shape type, and then to either tie the blendshape to the keyform parameter with physics or to tie a value from an external program to both the blend shape parameter and the main keyform parameter.
This is essentially how I think it could look in the UI- Dragging either bar would also drag the other value
Perhaps it could be accessed in the parameter edit settings like this! If the Parameter is already a blendshape, maybe it can add a normal keyform bar to the parameter.
When connected or linked to another parameter, the blendshapes could appear as a list below (Since they don't appear as linked in the editor yet)