Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.

Suggestion : Multi-Core Optimization for Texture Atlas Creator System

Hello,
I would like to suggest about optimization for Texture Atlas Create System.
This could be a rare case or i just push to the limit of the software.
I work on Live2D model based on 10500px by 7500px
When i try to create texture atlas i need to wait around 12-13 hours(CPU : i9 10900f).
i saw the live2d software using only one core in task manager.
If the system could use multi core. It will open some artist to create higher resolution model and etc.

Thank you.

Comments

  • edited June 2022
    While I agree that multi threading operation is needed, but I don't think texture atlas creation is taking absurdly long hours for that resolution. I work with models around similar resolution. hundreds of layers and texture atlas generation typically takes less than a minute (Ryzen 7 5800).
Sign In or Register to comment.