Suggestion : Multi-Core Optimization for Texture Atlas Creator System
Hello,
I would like to suggest about optimization for Texture Atlas Create System.
This could be a rare case or i just push to the limit of the software.
I work on Live2D model based on 10500px by 7500px
When i try to create texture atlas i need to wait around 12-13 hours(CPU : i9 10900f).
i saw the live2d software using only one core in task manager.
If the system could use multi core. It will open some artist to create higher resolution model and etc.
Thank you.
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