[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
the edge of artmesh drawing suddenly became pixelated
hi! i exported my model and noticed the edges of the mouthpiece art mesh is pixelated, i remember clearly it was not like this before (even after i exported runtime). i tried opening my model today and it was suddenly there and i dont really know why, and im not sure how to fix this. im still new to live2d and i have a lot to learn, if i can get a few answers it will be much appreciated >< thank you
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Comments
The last item on the following page may solve your problem.
Could you please review the contents and give it a try?
https://docs.live2d.com/cubism-editor-manual/precautions-for-psd-data/?locale=en_us
Or the resolution of the texture atlas may be too low.
https://docs.live2d.com/cubism-editor-manual/texture-atlas-edit/?locale=en_us
hope that helps!
yeah it was the texture atlas apparently, thank you for the help! 👍👍