[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
I have several Live2D prefabs using the same mask texture (actually all models are using the same mask texture, the default one) but I usually have active only 1-3 prefabs at the same time.
I happens that after I destroy a prefab that is using a mask, other models are missing parts (usually eyes) and is seem related to masks because the missing parts reappear after I manually change the mask texture in inspector (I put it to none that put's it back to the default one).
So, my question is, is there anyway to reset the mask content, or I'm doing something wrong when deleting a prefab instance that is leaving the texture mask in a wrong state?