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Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

live2D model based on a 3D scan

Hello,
I am a game dev and our small team wants to encourage the client to develop a 2D adventure game, but he is a fan of 3D modeling and we can not yet explain to him the difference in approaches when developing 2D and 3D games, despite all its pros and cons. I need to design a presentation that would clearly show the difference between 2D and 3D characters in a game. We want to make a 3D scan of a member of our team, edit and animate the 3D model using Blender. There is no problem with this part. But with the part where we need to make a fully rigged live2d model based on a 3d scan (in any format that Artec Studio supports), we are stuck. Is there any way to do that?

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