"[NOTICE]" About the support for Mac models
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[INFORMATION] (5/19/2022)
Cubism Editor 4.2 beta1 and SDK R5 beta1 are now available!
Cubism Editor 4.2 beta1 includes many new features that expand the range of expression even further than 4.1.
Cubism SDK R5 beta1 also supports some of the new features in Cubism Editor 4.2!
The 4.2alpha category will be closed at the end of May. Currently, it is for browsing only.
If you have any comments or requests for 4.2 beta1 or later, please send them to
Cubism Editor category .
The alpha version of the Editor will be available until the end of June, but we recommend you to move to the beta version when you use it.
Multiple Deform Paths For One Object
I love using the deform path- but I can only apply it to three objects before it stops lagging. This problem would be solved if it was like a warp deformer, you can apply to multiple objects, or make multiple deform paths and apply them to one object. It would be a part of the deformer hierarchy, and act like the rotation and warp deformers when applying to other objects. Thanks for reading!
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Comments
Thank you for your contact.
This is Live2D Support.
Cubism Editor allows you to apply a deform path to multiple objects, or to apply multiple deform paths to a single object.
Please refer to the following page.
https://docs.live2d.com/cubism-editor-manual/deformpath/?locale=en_us
Is your request "deform path should be able to be manipulated from the deformer palette and part palette like warp deformer and rotation deformer"?
Are you sure this is the correct content?
We look forward to hearing from you.
Yes, what you are saying is correct, I wish for it to be accessible in the deformer palette like warp and rotation deformers, although what I would really want is for the path deformer to be its own object, just like the rotation and warp deformers, so you can layer multiple on one object, and select different parameters for different path deformers. If multiple objects could be grouped by the same path deformer, that would be really handy. I don't really know how else to explain it, and hopefully I made it understandable enough.
Thanks for reading!
This is Live2D Support.
Thank you for your reply.
Do you mean "I want the deform path to have the same functionality as the deformer"?
If this is the case, we will share your request with our development team.
We look forward to hearing from you.
Yes, that is what I meant.
Thank you for listening to my request, and I wish you a nice day!