"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
We will not respond to any related inquiries with this message.
Cubism Editor 4.2 beta1 and SDK R5 beta1 are now available!
Cubism Editor 4.2 beta1 includes many new features that expand the range of expression even further than 4.1.
Cubism SDK R5 beta1 also supports some of the new features in Cubism Editor 4.2!
The 4.2alpha category will be closed at the end of May. Currently, it is for browsing only.
If you have any comments or requests for 4.2 beta1 or later, please send them to Cubism Editor category
The alpha version of the Editor will be available until the end of June, but we recommend you to move to the beta version when you use it.
How to make fade effect for live2D model in Unity?
The SDK version is Cubism Four SDK for Unity R3；The Unity version is 2019.4.2f1；The render pipline is URP；
Thanks for reading:)
My game using live2d as NPC on dialogue, I want to make some effect for them(e.g Fade in when NPC appear, fade out when NPC leaving)
It is simple to make fade effect for live2d if I using RenderTexture to show live2d. You know, just controlling alpha of the rawImage. But using RenderTexture is kind of expensive on mobile, especially there are 3 or more live2d in the scene.
So I am trying to modify the opacity of live2d model directly. But the performace does not good.
I suggest the problem is caused by alpha blend. So how should I solve this problem, it is really important for my dialogue performace.