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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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Mouth open doesn’t follow head angle XY

I did the open mouth first then added the head angles XYZ in hope the mouth open would follow when I was done but it doesn’t. I tried deleting all key forms and starting the open mouth over again but it still doesn’t follow the XYZ parameters. How do I fix this?

Answers

  • Usually all the mouth parts get put into a warp deformer which is a child of the Head Rotation deformer- and that is what gets the X/Y movements. The mouth shape movements themselves are assigned to the mouth textures within the deformer- is that what you did?
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