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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
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Mouth open doesn’t follow head angle XY

I did the open mouth first then added the head angles XYZ in hope the mouth open would follow when I was done but it doesn’t. I tried deleting all key forms and starting the open mouth over again but it still doesn’t follow the XYZ parameters. How do I fix this?

Answers

  • Usually all the mouth parts get put into a warp deformer which is a child of the Head Rotation deformer- and that is what gets the X/Y movements. The mouth shape movements themselves are assigned to the mouth textures within the deformer- is that what you did?
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