I recently started using Live2D (Version 4.1.01) to make some animations for a class project I'm working on in Unity (Version 2021.1.1.6f1). I am using a Windows 10 for this as well. I've been following Live2D's documentation for
exporting and
importing very closely and have already imported Live2D's
Unity Package to my Unity project file. I have a link to my Live2D project files
here and a link to the embedded model SDK files I've been uploading to Unity
here.
The problem is when I upload my model to Unity, everything in the inspector of the model prefab looks right according to the reference models provided by the Live2D Unity Package- except none of the parts show up under the "Cubism Parts Inspector" script. The model doesn't even render when I drop it into a Unity scene, which I am hoping is related to this so that both issues can be solved at once.
I'm not sure if I'm missing a step in embedding my model data or what but if anyone has experienced this and can help I would really appreciate it, I would be bummed if I couldn't include this animation in my project but I may need to abandon it if I can't figure it out in a timely manner. Let me know if you need more info on my part-
In Unity, here's a photo of what the reference model included in the package looks like
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Under "Cubism Parts Inspector, you can see a list of all of the example model parts in the inspector
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Here's a photo of what my model looks like, you can see the outline of the object but no rendered materials in game view
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However, the model looks how it should when I open the prefab
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Under "Cubism Parts Inspector", there are no parts listed
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Even in the hierarchy, no parts show up as children of the "Parts" parent object that should be holding them
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Thanks in advance!
Comments
Thank you for your contact.
This is Live2D Support.
Could you please check if the Art Mesh is in a Part in the Cubism editor?
Please see the following page for Part editing.
https://docs.live2d.com/cubism-editor-manual/edit-parts/?locale=en_us
Thanks.